Power drug (aka Jimmy’s)

Estimated read time 1 min read

This experimental drug, released by the underworld of Cynitar, is both amazing and horrible.

It can sometimes make you feel unstoppable, make you laugh uncontrollably or send you into a hallucinogenic stupor.

  • Item name: Power drug (aka Jimmy's)
  • Cost: 25g
  • Details: One small vial with a colour that alternate between bright purple and dull green.
  • Weight: 0.25 lb
  • Properties:

    When you drink this potions roll a d6.

    1-2 | Your are imbued with bravery. Until the effect ends, you are immune to being frightened and gain 8 temporary hit points at the start of each of its turns. When the effect ends, you lose any remaining temporary hit points from this effect.
    3-4 | You start to perceives everything as hilariously funny and falls into fits of laughter. Every round for 1 minute you must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. If you have an intelligence score of 4 or less isn’t affected. At the end of each turn, and each time you take damage, you can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. After 1 minute the effects fades.
    5-6 | Twisting pattern of colors that weaves through the air pattern appears for a moment and vanishes. You must make a Wisdom saving throw. On a failed save, you become Charmed for 1d6 minute(s). While Charmed by this effect, you become Incapacitated and have a speed of 0. The spell ends if you take any damage or if someone else uses an action to shake you out of your stupor.

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