Legend has it that the Citadel of Hope was created by the divine hand of the gods. The gods were displeased with the destruction of Alhandria, so they decided to use their power to create a new city. This city, called the “Steam City”, was built to serve as a beacon of hope in the darkness that had befallen the continent.
The House Sarth Ruling the Eastern Kingdom
The gods chose the House Sarth to rule the kingdom to the east in order to provide the people of Alhandria a new hope. The House Sarth was blessed with the power to bring order and justice to the kingdom, and soon the lands flourished with prosperity.
The gods wanted to make sure that the Citadel of Hope was a safe haven for all races and so, they created magical barriers around the city walls to protect its inhabitants from all harm.
The Steam City, or the Citadel of Hope, became the first point of entry into Alhandria for all races who had been displaced by the Dark Fall. It was a symbol of hope for many who had lost their homes and families in the destruction, and it served as a reminder that even in the darkest times, hope was still alive.
Magical and Military Forces of the Citadel of Hope
The forces of the Citadel of Hope protect the Eastern Kingdom by using a combination of magical and military forces. The magical forces are made up of powerful enchantments and spells that ward off evil and protect the city and its inhabitants. These enchantments also act as a barrier against any hostile forces that might try to attack the city.
The military forces of the Citadel of Hope are made up of highly trained and disciplined soldiers who are ready to defend the city and its people at all times. They are well armed and equipped with the latest weapons and technologies to ensure that the city is kept safe from any threats.
The combination of magical and military forces ensures that the Eastern Kingdom is properly guarded and protected from any threat. The Citadel of Hope also serves as a symbol of hope and strength for the people of Alhandria, reminding them that even in the darkest of times, hope is still alive.
Descriptions of Different Houses in the Eastern Kingdoms
House Brent
This is largely a religious house, meaning that they likely have strong ties to the religious institutions and beliefs within the Eastern Kingdoms. They may have priests or other religious figures within their family, and they may prioritize religious ceremonies and practices.
House Garth
As a new house to the Eastern Kingdoms, House Garth likely has a lot to prove to the other houses. However, their riches from an unknown benefactor may give them some credibility and clout in certain circles. It’s possible that this benefactor is a mystery even to House Garth themselves, which could make for an interesting backstory.
House Killen
Building their riches from a fishing company based at Fisher’s Bay on the East Coast, House Killen likely has a strong connection to the sea and fishing industry. They may have a lot of sailors or fishermen in their family, and they likely prioritize the trade of fish and other seafood.
House Eskago
This house has one of the best military officers, which likely gives them a lot of power and influence within the Eastern Kingdoms. They may have close ties to the military or be involved in battles and warfare in some way.
House Phillip
As a rich trading house, House Phillip likely has a lot of connections and trade deals with other regions or countries. Their focus on exotic goods suggests that they may deal in rare or unique items, and they may have a lot of wealth and resources at their disposal.
House Sarth
As the current ruling house and with a rich history, House Sarth likely has a lot of prestige and power within the Eastern Kingdoms. King Sarth being the current head of the house also suggests that they have a lot of influence over the governance and policies of the kingdom.
House Miller
With control over a large number of smelters and blacksmiths, House Miller likely has a lot of influence over the production of metal goods within the Eastern Kingdoms. They may be involved in mining and extracting metals from the earth, as well as creating tools and weapons.
House Jullian
This rich house that imports, creates and sells magical components, materials and related goods likely has a lot of ties to the magical community within the Eastern Kingdoms. They may be involved in creating magical artifacts or potions, and they may be highly respected among the magical community.
House Willing
As the largest controller of farmlands in the Eastern Kingdoms, House Willing likely has a lot of power over the food supply and agriculture within the kingdom. They may have a lot of farmers in their family, and they may prioritize the cultivation of crops and livestock.
House Kendrick
With a stronghold on construction and engineering work, House Kendrick likely has a lot of expertise in building and maintaining infrastructure within the Eastern Kingdoms. Their control over the steam engines and systems that operate the Citadel of Hope may make them integral to the functioning of the kingdom.
House Collingh
As a house of diplomats and spies, House Collingh likely has a lot of connections and information within the Eastern Kingdoms. Their close alignment with House Sarth may suggest that they are involved in political negotiations and strategy.
House Rhoin
With control over mercenary jobs and taverns, pubs, and wineries, House Rhoin likely has a lot of connections to the underworld of the Eastern Kingdoms. They may be involved in hiring mercenaries for battles or other dangerous missions, and they may have a lot of knowledge about the criminal activity within the kingdom.
- Name: Citadel of Hope aka the Steam City
- Area: Eastern Kingdom
- Population size (avg):
- Population Type: Array
- Magic arts not practised: Array
- Summary:
The houses of men govern how rules are made and adhered to in the Eastern lands.
The twelve houses in control is:
- House Brent – Largely a religious house
- House Garth – A new house to the Eastern Kingdoms, a family that has riches from an unknown benefactor.
- House Killen – They built their riches from the fishing company based at Fisher’s Bay on the East Coast.
- House Eskago – This house has one of the best military officers.
- House Phillip – A rich trading house, exotic goods are their main focus of trade.
- House Sarth – The current ruling house, 3rd generation. A proud family with a rich history. King Sarth is the current head of the house
- House Miller – A mining house that also control a large number of smelters and blacksmiths.
- House Jullian – A rich house that imports, creates and sells magical components, materials and related goods.
- House Willing – The largest controller of farmlands in the Eastern Kingdoms.
- House Kendrick – This house has a stronghold on construction and engineering work done in the kingdom. They also maintain the intricate steam engines and systems, that operates the Citadel of Hope.
- House Collingh – A house of diplomats and spies. They have a close alignment with House Sarth.
- House Rhoin – The house of Rhoin controls the mercenary jobs that comes into the Eastern Kingdom and operates of taverns, pubs and wineries.
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