Cynitar – A Thriving Desert City of Trade and Commerce

Estimated read time 3 min read

Nestled amidst the vast expanse of the desert, Cynitar is a stunning city that has emerged as a hub for trade and commerce. The city boasts a rich history, having been founded centuries ago by a group of traders seeking to establish a new center for commerce in the region. Over the years, Cynitar has grown and evolved, becoming a thriving metropolis that attracts traders, merchants, and travelers from all corners of the world.

The Unique Security Measures of Cynitar

One of the unique features of Cynitar is the level of security that is provided to its inhabitants. The city is home to several professional security companies and mercenaries, who are hired by the rich and powerful to protect their interests. Additionally, there is a standing army that is responsible for maintaining general security and repelling any potential threats from the Beasts that roam the nearby Forgotten waste.

Despite the security measures, Cynitar remains an open and welcoming city that is home to a vibrant community of traders and merchants. Large caravans move through the city on a regular basis, bringing goods and products from distant lands. Additionally, there is a zeppelin route that connects Cynitar to other cities such as Markandor, Krulnaro, and Balali, making it easy for traders to conduct business across the region.

The Council of Traders and Its Role in Governing Cynitar

The Council of Traders is the governing body that sets the laws and rules for the city and its surrounding areas. The Higher Council is composed of the top eight trading houses in the city, who are elected every four years by members of the Lower Council. The Lower Council is made up of community leaders, medium to large businesses, traders, religious groups, guilds, and security groups. Together, these councils ensure that the needs and interests of the community are represented and addressed.

While Cynitar is a city that is rich in commerce and trade, it is also a city that values its people and their well-being. The standing army and private security contractors work together to maintain law and order, ensuring that everyone in the city is safe and secure. The city also offers a variety of amenities and services, including markets, restaurants, and cultural events, making it a truly unique and special place to live.

In conclusion, Cynitar is a beautiful desert city that has emerged as a center for trade and commerce in the region. Its unique blend of security, commerce, and culture make it a desirable destination for traders, merchants, and travelers from all over the world. Whether you are looking to conduct business, explore the local culture, or simply enjoy the beauty of the desert landscape, Cynitar is a city that has something to offer for everyone.

  • Name: Cynitar aka Central Trade City
  • Area: The Voilent Waste
  • Population size (avg): 257 714 (Households: 168 081)
  • Population Type: Array
  • Magic arts not practised: Array
  • Summary:

    Size: 7.085 km² / 2.736 mi²
    Population: 257 714

     

  • Unique laws:

    The Council of Traders set the laws and rules for the City and surrounding area of Cynitar.

    The Higher Council consist of the top eight trading houses of the city and every four years, members of the lower council can vote for the top eight.

    The Lower Council is a sitting of each leader of the community, medium to large businesses or traders, religious groups, guilds and security groups.

    There is a standing army, but most of the security is done by private security contractors. They may not supersede or go against the army of Cynitar, but may act as an extension of the law.

  • Businesses and Services:

    Administrators: 78

    Advisors: 109

    Advocates: 56

    Alchemists: 270

    Almoners: 20

    Animal Handlers: 122

    Apothecaries: 231

    Architects: 57

    Archivists: 52

    Arms Merchants: 95

    Astrologists: 30

    Astronomists: 50

    Bakers: 1 324

    Bankers: 65

    Barbers: 915

    Bathers: 122

    Beekeepers: 329

    Beer Sellers: 335

    Blacksmiths: 305

    Bleachers: 99

    Bodyguards: 194

    Bookbinders: 78

    Booksellers: 52

    Botanists: 145

    Bottlers: 25

    Brewers: 58

    Brick Makers: 128

    Bricklayers: 349

    Bridge Builders: 5

    Buckle Makers: 98

    Builders: 861

    Butchers: 561

    Butlers: 40

    Carpenters: 486

    Carters: 552

    Cartographers: 124

    Cartwrights: 208

    Chamberlains: 79

    Chandlers: 335

    Cheesemakers: 254

    Chemists: 142

    Chicken Butchers: 249

    Clerics: 1 377

    Clock Makers: 41

    Clothes Washers: 497

    Coinsmiths: 53

    Conjurers: 20

    Coopers: 405

    Copyists: 101

    Counselors: 71

    Cowherders: 936

    Craftsfolk: 1 026

    Cutlers: 105

    Demonologists: 10

    Dentists: 23

    Diplomats: 170

    Doctors: 714

    Draymen: 208

    Druids: 50

    Dyers: 194

    Enchanters: 126

    Engineers: 150

    Engravers: 137

    Entertainers: 797

    Executioners: 24

    Falconers: 492

    Farmers: 2 530

    Livestock: 7 783 animals
    – Fowl animals: 5 305
    – Cattle & Pigs: 1 654
    – Other: 824
    Farmland with crops: 29 774 acres

    Farriers: 217

    Ferrymen: 4 (River crossings)

    Fishers: 607

    Fishmongers: 597 (Rivers and locals dams)

    Fletchers: 378

    Foresters: 55

    Fortune Tellers: 50

    Furriers: 1 358

    Gardeners: 28

    Gatekeepers: 118

    Geologists: 25

    Geomancers: 91

    Glassblowers: 71

    Glaziers: 42

    Glovemakers: 185

    Goldsmiths: 61

    Gravediggers: 326

    Guards: 1 276

    Guildmasters: 42

    Handmaidens: 660

    Harness Makers: 76

    Hatters: 333

    Hay Merchants: 197

    Haywards: 34

    Herbalists: 181

    Herders: 243

    Historians: 200

    Horse Breeders: 127

    Horse Trainers: 26

    Hunters: 864

    Illuminators: 48

    Innkeepers: 556

    Inventors: 150

    Jailers: 171

    Jewelcrafters: 338

    Judges: 40

    Lantern Makers: 120

    Lawyers: 180

    Leatherworkers: 258

    Librarians: 69

    Locksmiths: 188

    Lumberjacks: 522

    Magic Shops: 175

    Masons: 747

    Mercers: 271

    Merchants: 551

    Messengers: 294

    Metal Workers: 368

    Millers: 263

    Miners: 1 434

    Ministers: 0

    Mirror Makers: 10

    Monster Slayers: 70

    Mule Drivers: 246

    Musicians: 243

    Nurses: 523

    Officers: 471

    Painters: 86

    Paper Makers: 33

    Pastry Cooks: 365

    Perfumers: 45

    Philosophers: 40

    Pigkeepers: 1 327

    Plasterers: 185

    Potters: 255

    Private Military: 678

    Professors: 279

    Pursemakers: 20

    Rat Catchers: 140

    Restaurant Owners: 292

    Roofers: 172

    Ropemakers: 253

    Rugmakers: 44

    Runecrafters: 10
    Saddlers: 324

    Sailors: 380

    Salters: 292

    Scabbard Makers: 40

    Sculptors: 75

    Seers: 10

    Ship Builders: 52 (Airships

    Ship Captains: 20

    Shoemakers: 492

    Shrubbers: 259

    Silversmiths: 43

    Skinners: 314

    Slave Traders: 40

    Soldiers: 1 359

    Sorcerers: 193

    Spice Merchants: 147

    Spiritual Healers: 60

    Summoners: 20

    Tailors: 537

    Tanners: 166

    Tax Collectors: 156

    Town Criers: 128

    Water Carriers: 248

    Weavers: 448

    Wetnurses: 245

    Wine Merchants: 299

    Wood Merchants: 94

    Woodcarvers: 120

    Zookeepers: 70

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